A Fat Bald Dude With A Bad Temper is the thirteenth chapter of Max Payne 3, following Max as he confronts a dangerous enemy while fighting through intense shootouts and trying to survive the escalating violence.
Throughout the chapter, players can find hidden collectibles and investigate areas for clues while battling heavily armed enemies. The chapter pushes Max toward a final confrontation and sets the stage for the events that follow.
“A Fat Bald Dude With a Bad Temper” is the thirteenth chapter of Max Payne 3 and takes Max back into a police station in São Paulo. After being taken into custody, Max breaks free and fights through prisoners, police officers, an armored vehicle, and eventually a heavily armed security force inside the building.
This is one of the game’s most collectible-heavy chapters, with 16 collectibles in total: 9 Golden Gun parts and 7 Clues. The Golden Gun parts complete the Golden MPK, Golden LAW, and Golden G6 Commando Rifle. (gamesradar.com, gamepressure.com)
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Escape the Interrogation Room
The chapter begins with Max being held inside the police station.
After a short sequence, Max gets the chance to fight back. Take out the guards in the room and grab a weapon.
Once the first enemies are down, move toward the gate. A cutscene plays as the prisoners begin escaping and the station quickly descends into chaos.
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Before following the main path, make sure you’ve collected the first two Golden Gun parts.
Golden MPK Part 1
After the gate opens, continue forward and then turn left.
Look at the open section of one of the cells. The first Golden MPK part is sitting on the cell opening.
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Collectible: Golden MPK – Part 1/3 (gamesradar.com)
Golden LAW Part 1
Return to the main corridor and continue forward.
You’ll eventually see two guards near a group of prisoners. After dealing with them, enter the shower room on the right.
Look on the floor toward the corner to find the first Golden LAW part.
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Collectible: Golden LAW – Part 1/3 (gamesradar.com)
Leave the shower room and continue through the cell block.
Clue 1 – Tourist
Keep moving until you reach the end of the cell block.
You’ll hear a familiar voice coming from one of the cells. After clearing the surrounding enemies, backtrack toward the corridor with the blood trail.
At the end of the corridor, you’ll find the Tourist inside a cell.
Talk to him to collect the first clue.
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Clue: Tourist (gamesradar.com)
This is one of the tourist encounters that contributes toward Sure Know How to Pick a Place.
Clue 2 – Prison Log
Continue through the prison until you reach the security area.
After clearing the guards, enter the small security booth.
Look beside the switch used to open the next security door. There’s a laptop on the desk.
Examine it to collect the Prison Log.
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Clue: Prison Log (gamesradar.com)
Use the nearby switch to open the security gate and continue outside.
Destroy the APC
A large armored police vehicle is waiting outside.
Grab the LAW lying nearby and immediately find cover. The APC’s cannon can kill Max very quickly, so wait for a gap between its shots before stepping out.
When the APC stops firing, pop out and fire the LAW directly at it.
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Once the APC is destroyed, more enemies arrive around the parking area.
Clear them out before continuing.
Golden LAW Part 2
After destroying the APC, move into the parking garage.
Stay toward the left side and look behind the large dumpster/container near the wall.
The second Golden LAW part is hidden there.
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Collectible: Golden LAW – Part 2/3 (gamepressure.com)
Continue through the parking area.
Golden G6 Commando Part 1
Head toward the double doors and deal with the guards.
Go upstairs and exit the building into the small outside section.
After dealing with the enemies there, turn around and look for a short wall/parapet.
The first Golden G6 Commando part is behind it.
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Collectible: Golden G6 Commando – Part 1/3 (gamepressure.com)
Continue toward the next entrance to the police station.
Golden MPK Part 2
Enter the building and continue until you reach the gym.
Clear the enemies inside and then head into the men’s locker room.
Continue into the shower area.
The second Golden MPK part is lying on the floor.
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Collectible: Golden MPK – Part 2/3 (gamesradar.com)
There is also a Painkiller in the nearby locker room.
Clue 3 – Promissory Note
Leave the bathroom and continue through the red double doors.
Look for the office on the right side, near the police cafeteria.
Inside, check the desk near the computer monitor.
The Promissory Note is sitting there.
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Clue: Promissory Note (gamesradar.com)
Golden G6 Commando Part 2
From the office, head toward the cafeteria kitchen.
Look underneath the shelving behind the counter.
The second Golden G6 Commando part is hidden there.
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Collectible: Golden G6 Commando – Part 2/3 (gamesradar.com)
Golden MPK Part 3
Continue through the next set of double doors.
You’ll reach a small area with a conference room.
Enter the conference room on the left and look at the table underneath the large projection screen.
The final Golden MPK part is there.
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Collectible: Golden MPK – Part 3/3 (gamesradar.com)
That completes the Golden MPK.
Golden G6 Commando Part 3
Leave the conference room and look across the hall.
There’s a small reception area.
Go behind the reception desk and check the floor.
The final Golden G6 Commando part is waiting there.
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Collectible: Golden G6 Commando – Part 3/3 (gamesradar.com)
That completes the Golden G6 Commando Rifle.
Continue to the nearby security room.
Reach the Fifth Floor
After the security room sequence, more enemies will attack.
Take cover and clear the entire area before using the elevator.
Ride the elevator to the fifth floor.
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Once you arrive, a large firefight begins.
Clue 4 – Political Folder
After dealing with the first group of enemies, head into the large office area.
Look for the middle office and examine the paper file sitting on the desk.
This is the Political Folder clue.
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Clue: Political Folder (gamesradar.com)
Clue 5 – E-File on Da Silva
Stay on the same floor and look toward the office area near the red-lit door.
Enter the office on the left and examine the laptop.
You’ll find the E-File on Da Silva.
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Clue: E-File on Da Silva (gamesradar.com)
These two clues are close together, so make sure you collect both before continuing.
Clue 6 – Slide Show
Continue toward the briefing room.
Inside, walk over to the computer in front of the large screen.
Start the presentation and go through all of the slides.
Once you’ve viewed the complete presentation, the Slide Show clue will register.
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Clue: Slide Show (gamesradar.com)
Leave the briefing room and continue through the building.
Escape the Tear Gas
You’ll eventually reach a storage area.
Clear the enemies and head upstairs.
After a cutscene, tear gas fills the stairwell.
Look for the vent and shoot the grille open.
Climb through the opening to escape the gas.
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Max eventually drops into another area. Take out the guard waiting below and continue toward the security room.
Push Cart Sequence
After another short sequence, Max leaves the security area and enters another office.
Clear the enemies and approach the next door.
Max is suddenly thrown onto a rolling push cart, sending him racing down the corridor.
This is also the chapter’s achievement opportunity.
It Was Chaos And Luck
To unlock It Was Chaos And Luck, you need to get 6 kills while riding the push cart with Free Aim enabled.
Max automatically enters Bullet Time during this sequence and has infinite ammunition. Aim through the windows and quickly take out the six enemies in the building opposite you.
Make sure Free Aim is enabled before starting the sequence. The achievement can also be attempted again from the appropriate checkpoint if you miss it. (powerpyx.com, gamefaqs.gamespot.com)
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After Max reaches the end of the corridor, take out the remaining enemies in the area.
Enter the Armory
More enemies will come through the armory.
Clear the area and move inside.
There’s an ammo supply along the equipment rack, which is useful before continuing deeper into the building.
You’ll eventually reach another room with a flashing red button.
Don’t press it yet.
Clue 7 – Flak Vest
Before activating the switch, look toward the vests hanging on the left side.
One of the vests can be examined as a clue.
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Clue: Flak Vest (gamesradar.com)
Max can also equip the vest afterward.
This is the seventh and final clue in Chapter 13.
Fight Through the Training Area
Continue past the red door and into the police training area.
The next section is essentially an obstacle course filled with live enemies.
Move carefully from cover to cover and watch for attackers positioned on elevated platforms.
Take out enemies in the open before moving deeper into the room.
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Continue through the next sections until you reach the shooting range.
Golden LAW Part 3
The shooting range contains a large number of enemies.
Take cover behind the first set of sandbags and start clearing the room.
Once the enemies are down, look behind the first sandbag stack.
The final Golden LAW part is lying on the floor there.
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Collectible: Golden LAW – Part 3/3 (gamesradar.com)
This completes the Golden LAW and gives you all nine Golden Gun parts in Chapter 13.
Clear the Shooting Range
Continue through the range and deal with the remaining enemies.
You’ll encounter another heavily armored gunner, so don’t expose yourself unnecessarily. Use solid cover and target the vulnerable areas of his armor.
Once the room is clear, move into the back area.
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Grab any available Painkillers before heading upstairs.
The Final Fight
After the next cutscene, Max finds himself in another large firefight.
Two enemies will rush into the area from below, while the main heavily armed enemy takes position above.
Take out the enemies on the ground first and then concentrate on the heavy gunner.
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Instead of trying to overpower him directly, use the environment.
Shoot the ceiling tiles above him until the material falls and forces him from his position.
More enemies will appear, so clear them out before focusing on the heavy gunner again.
Once he returns to cover, shoot the air-conditioning unit above him.
The falling unit forces him out of cover and leaves him vulnerable.
Finish him with a well-placed shot.
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A final cutscene plays, bringing Chapter 13 to an end.
Chapter 13 Collectibles Checklist
Golden MPK
- Golden MPK Part 1
- Golden MPK Part 2
- Golden MPK Part 3
Golden LAW
- Golden LAW Part 1
- Golden LAW Part 2
- Golden LAW Part 3
Golden G6 Commando
- Golden G6 Commando Part 1
- Golden G6 Commando Part 2
- Golden G6 Commando Part 3
Clues
- Tourist
- Prison Log
- Promissory Note
- Political Folder
- E-File on Da Silva
- Slide Show
- Flak Vest
Achievement/Trophy
- It Was Chaos And Luck – Get 6 kills while riding the push cart with Free Aim enabled.
Chapter 13 Collectible Total
9 Golden Gun Parts + 7 Clues = 16 Collectibles






